Behind the Screen

Game Master

GM

Kell Richardson

Network administrator by day, storyteller by nature. I’ve been playing Dungeons & Dragons since 1982, beginning with the iconic Red Box Basic Set and continuing through AD&D, 2nd Edition, 3rd Edition, and 5th Edition.

I’m an enthusiastic over-prepper, but it pays off in immersive adventures filled with memorable characters, layered clues, and the occasional twist ending. My favorite sessions lean beyond combat: I enjoy putting players in situations where clever thinking, roleplay, investigation, and a well-timed dice roll matter as much as what’s on their character sheet.

And, because no adventure is complete without a little table-side laughter, expect a few carefully placed Gen-X pop-culture references along the way.

At the Table

Players

Player 1

Bryan Britt

Plays Brynnan the High, an elven wizard. In the realm known as Earth, Bryan has carved out a little corner of the Ether(net). He runs a business that specializes web services, no not the Spiderman kind! Bryan has been playing D&D since the late 1970s. Fun fact he attended an all girls school. (Just kidding, but he will get the joke. He won't like it though.)

Player 2

Corbin Byers

Plays Titus, an elven warlock. He is relatively new to the world of D&D and has only been playing for a couple of years. He is the manager at Roll and Play , a local game shop and attends college in central Arkansas. Fun fact, he used to love saying "fun fact", all of the time.

Player 3

Dawson Frazier

Plays Sir Jangle Merrigold, a human bard. Dawson is currently in nursing school. Fun Fact: He is the brother of Houston and son of Michael Frazier

Player 4

Houston Frazier

Plays Jack Dagger, a human rogue. Currently attending college. Like his brother Houston, he is Michael's son.

Player 5

Michael Frazier

Plays Bimmi Brewfett Thunderhammer, a dwarf cleric. Michael makes his living in the world of graphics design. With over three decades of D&D experience, Michael has mastered the art of rolling an unnatural number of natural 20s, charming DMs, and concocting plans that fall off the edge of chaos, that turn into gold, sometimes.

He's the embodiment of humor, strategy, and a sprinkle of old-school D&D mischief, having triumphed over dragons, dungeons, and enough cursed loot to know that some treasures are better left untouched. He’s not just rolling dice; he’s crafting unforgettable tales that make every session a thrilling ride. Whether it’s a clutch maneuver or a hilariously bad decision, Michael knows one thing for sure: never trust the chest.

At the table, he’s a whirlwind of creativity and spontaneity, ready to raise hell and create legendary stories that will echo at gaming tables for years to come.

Off Camera

Production Crew

Production Master

Dan Decker

Dan of House Decker, First of His Name, Technomancer of the Signal, Master of Production, Keeper of the Broadcast, Breaker of Dead Air, and Father of the Streams. I started playing tabletop RPGs around age 13, cutting my teeth on Robotech, Teenage Mutant Ninja Turtles, Shadowrun, and the original Vampire: The Masquerade. My late teens pulled me toward comic books, video games, and technical theatre, and gaming took a long hiatus. I finally found my way back to the table in 2014 with D&D 5e and have been playing, on average, about once a week ever since.

For me, gaming has always been about the people. I love getting into character, being challenged by an adventure, and occasionally breaking out some voice acting, but none of that matters as much as having fun with friends. That philosophy eventually brought me to The Ring of Destiny, when our Gen X GM, Kell, invited me to join his idea for a gaming group that spans generations.

Originally, I planned to play a PC while also directing the stream. I quickly discovered those are two jobs that really don’t like sharing a brain. My character, Pan’el—a Tabaxi mercenary who just wants to cook—retreated into the background, and I became the Production Master.

These days, about 80% of the show’s technical work falls into my particular corner of the dungeon. We shoot in my studio using my cameras, rigging, and production computer, and during a session I’m usually sweating the details: keeping the map centered, checking camera coverage, tweaking audio, anxiously watching the bandwidth, keeping an eye on chat, and occasionally tossing an observation in from the sidelines. Pan’el may be quietly cooking somewhere off-camera, but if it goes out on the stream, it’s my fault.

During the roughly 140 hours each week that aren’t The Ring of Destiny, I’m a father, husband, and post office clerk who enjoys collecting comics, action figures, and gray hairs. I also spend a good bit of time volunteering at comic cons, role-playing on YouTube, and taking so many naps.

More than anything, I hope The Ring of Destiny gives viewers a little of the whimsy we feel around the table. We believe in the Rule of Cool and that it’s usually more fun to find a way to say “yes.” The rules give us a game to play, but they’re not the reason we’re there.

At the end of the session, you should have had fun.

That’s the whole damn point.

For full character backstories, art, and session-by-session history, visit the campaign wiki.